![crazytalk pipeline 8.1 crazytalk pipeline 8.1](https://i2.wp.com/crackingpatching.com/wp-content/uploads/2017/07/CrazyTalk-Pipeline-8.1.2024.1-Resource-Pack.jpg)
By now you have a fully functioning character with mouth, eyes, and facial expressions. When you are satisfied with this step the face is oriented next by a simple rotational gizmo that only takes a few seconds. Next involves a more precise positioning of widgets that outline the prominent features of the face like the eyes, nose, mouth, and general outline of the head. It starts out with cropping out the head of the character in the image (or no crop if you want the entire image animated) then selecting the edges of the eyes and the corners of the mouth.ĬrazyTalk did a good job of this on its own requiring very little interaction from me at this point. Importing and prepping an image is not that difficult.
![crazytalk pipeline 8.1 crazytalk pipeline 8.1](https://getintopc.com/wp-content/uploads/2018/08/Reallusion-CrazyTalk-Pipeline-8-Resource-Pack-Offline-Installer-Download-GetintoPC.com_-768x522.jpg)
all driven by simple drag and drop motions and expressions including talk, sing, listen, fun, dance and functional. CrazyTalk really shines here by doing the tedious work for us. It's can't get much easier or convenient unless we are talking about Auto Motion/voice-driven animation. If you are tired of always drilling down through layers of folders to import content CrazyTalk will let you drag and drop it into the workspace from an open Explorer window. The interface is clean, modern, and appealing with no clutter. I laughed aloud before I could stop myself when I viewed the results of just a minute or two or tinkering. The sneer was still there of course but CrazyTalk had convoluted the character's facial expression with a huge smile and big, bright eyes that completely changed its tone. this character had some motion to it as well!Īfter a little more looking around, I found stock motions and moods that would wipe the sneer off his face by creating one of several "Happy Faces" down the timeline. There it was, a freaky postcard of a wild man, hair and beard flowing out of control - mean look and all - talking to me. It was even something a child could and probably should do at least once in her life. I was really taken by the - dare I say it - FUN of it! This was not like pulling teeth or hand feeding piranhas. No special skills needed to get this far. It was mind blowing how easy it was to create the talking postcard.įrom flat digital image to talking and moving in a manner of a few minutes. From here on out I was having so much fun with all the options that I lost track of time and this review. All I had to do was follow along and make a few changes and finish the process to create the talking postcard character. From here I was thrown into the conversion interface with most of the work already done for me.